Automation - The Car Company Tycoon Game for PC Reviews ...

automation game review

automation game review - win

A place to share the program you wrote and get feedback, review and evaluation from others

You're learning to code, you're at a beginner or an intermediate level, you've just finished a program on your own but you're not sure you did it right. You'd like to have feedback, ask for opinions and evaluation, and not just about the finished program but also about the code. Share it here.
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[Self] Just posted our Root: The Clockwork Expansion review, allowing for solo, coop, and automated opponents to round out low player count games (Timestamps & TL;DW in Comments)

[Self] Just posted our Root: The Clockwork Expansion review, allowing for solo, coop, and automated opponents to round out low player count games (Timestamps & TL;DW in Comments) submitted by j3ddy_l33 to boardgames [link] [comments]

I've just noticed that Detention's Chinese review bombing is not flagged by Steam's automated system as such, impacting game's overall review score.

I've just noticed that Detention's Chinese review bombing is not flagged by Steam's automated system as such, impacting game's overall review score. submitted by MinorDespera to Steam [link] [comments]

I just got 3 Instant Feedback reports back to back and it felt amazing

Had a game where my midlane who wasnt doing so well basically got bullied by the rest of the team. They harrased him until he actually just left the game.
They spammed all chat about him leaving. So I decided to just tell the enemy team how he was harrased into leaving and told them to help me report my teammates. They agreed with me.
After the game I reported all 3, went in a new game and when I got out I got 3 instant feedback reports back to back.
It makes me so happy when the community gangs up on the toxic people, instead of the guy having a bad game.
submitted by feelsbetterman to leagueoflegends [link] [comments]

[Self] Just posted our Root: The Clockwork Expansion review, allowing for solo, coop, and automated opponents to round out low player count games (Timestamps & TL;DW in Comments)

[Self] Just posted our Root: The Clockwork Expansion review, allowing for solo, coop, and automated opponents to round out low player count games (Timestamps & TL;DW in Comments) submitted by j3ddy_l33 to RootBoardGame [link] [comments]

[Self] Just posted our Root: The Clockwork Expansion review, allowing for solo, coop, and automated opponents to round out low player count games (Timestamps & TL;DW in Comments)

[Self] Just posted our Root: The Clockwork Expansion review, allowing for solo, coop, and automated opponents to round out low player count games (Timestamps & TL;DW in Comments) submitted by j3ddy_l33 to soloboardgaming [link] [comments]

Code review for automate the boring stuff with python exercise : List to Dictionary Function for Fantasy Game Inventory

Code which I have written.
def displayInventory(inventory):
print("Inventory:")
item_total = 0
for k, v in inventory.items():
print(str(v) +' '+ k) item\_total = sum(inventory.values()) 
print("Total number of items: " + str(item_total))
def addToInventory(inventory, addedItems):
for items in addedItems: if items not in inventory.keys(): inventory.setdefault(items,0) for k,v in inventory.items(): if k in addedItems: inventory\[k\] = v + addedItems.count(k) return inventory 
stuff = {'rope': 1, 'torch': 6, 'gold coin': 42, 'dagger': 1, 'arrow': 12}
inv = {'gold coin': 42, 'rope': 1}
dragonLoot = ['gold coin', 'dagger', 'gold coin', 'gold coin', 'ruby']
displayInventory(addToInventory(inv, dragonLoot))
Can you guys let me know if there are any improvements ?
submitted by siddharthp8 to learnpython [link] [comments]

[Code Review] Automate The Boring Stuff Chapter 5 - Fantasy Game Inventory

Hi,
I have been practicing Python for a while now and I struggled in the past. I gave up a few times but finally decided to pick it up again and have been really enjoying it. Lately I have been getting the hang of it and I'm able to finish small projects. I just finished the Fantasy Practice Project of Automate The Boring Stuff ( https://automatetheboringstuff.com/chapter5/). If any of you have some time to review this code it I would really appreciate it.
Code:
dragon_loot = ['gold coin', 'dagger', 'gold coin', 'gold coin', 'ruby'] inv = {'gold coin': 42, 'rope': 1} def add_to_inventory(inventory, added_items): for i in added_items: if i in inventory: inventory[i] += 1 else: inventory[i] = 1 return inventory def display_inventory(inventory): total_items = 0 print('Inventory:') for k, v in inventory.items(): print(str(v) + ' ' + k ) total_items += v print() print('Total number of items: ' + str(total_items)) add_to_inventory(inv, dragon_loot) display_inventory(inv) 
submitted by Leccinum-scabrum to learnpython [link] [comments]

'Automated Cave Explorer' review, the Boulderdahs/Repton clone from this month's Yandex Retro Games Battle entries

'Automated Cave Explorer' review, the Boulderdahs/Repton clone from this month's Yandex Retro Games Battle entries submitted by ewan_spence to zxspectrum [link] [comments]

Tips And Reviews: Automation name of game when recruiting says top recruiter (SEO Services For Estate Agents Tips)

Tips And Reviews: Automation name of game when recruiting says top recruiter (SEO Services For Estate Agents Tips) submitted by djadibas to SEOEstatesAgentsGuide [link] [comments]

It already works. Great feeling !

submitted by aNN1MaL to DotA2 [link] [comments]

This Week At Bungie 1/14/2021

Source: https://www.bungie.net/en/News/Article/50006
This week at Bungie, we’re back in action.
It’s been a while, hasn’t it? Since the last TWAB, you’ve gotten your hands on Hawkmoon. The Dawning has come and gone. Next-generation consoles received some wonderful enhancements. You’ve released a crow from their cage, and Lord Saladin watched as you decimated your foes with Stasis in the Iron Banner.
On the Bungie side of things, we took a breather. This last year has been full of challenges that none of us expected. Even through everything 2020 had in store, we were able to get Beyond Light and Season of the Hunt in your hands. This did come at a bit of a cost, though, and we needed some time to recharge our batteries for a new year. We have no doubt that 2021 will have mountains to climb and unexpected surprises, but we’re all excited to get back into the groove for a new year of Destiny development.
So, let’s get this party started. We’ve got four TWABs between you and a fresh Season of Destiny 2 content. You’re hungry for what we've got planned, and we’re eager to dish out the goods. First up, we’ll be looking at a few changes to vendors, Dreaming City and Moon rewards, and some sandbox tuning for Hunter Stasis abilities in the Crucible.

Rewards Update: Dreaming City and the Moon

Since the launch of Beyond Light, we’ve been collecting what feels like a metric ton of feedback on various Destiny systems. While we’ve shared some plans related to rewards, DDoS protection on consoles, crossplay and transmog, we have new details on rewards from two of our more recent destinations: The Moon and the Dreaming City. Rewards Area Lead Justin Dazet will be walking us through some changes in response to player feedback.
Justin: Last month, Assistant Game Director Joe Blackburn spoke about some changes we were making to gear in Season 13 in response to some feedback. Today we’re going to briefly chat about what some of these changes are as they relate to our back catalog of expansions, and the reasoning behind them.
First let’s review a list of what you’ll see starting in Season 13:
  • Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.
    • These will also drop with high stats when earned in Shattered Throne or Pit of Heresy.
    • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece.
    • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
    • Dreambane class items will not drop from this chest.
  • Reissued 4 weapons for Dreaming City with new Perk Pools.
    • Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.
    • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Reissued 4 weapons for the Moon with new Perk Pools.
    • Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate.
    • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors.
    • K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.
We are making these changes to help preserve the relevancy of the destinations, specifically some of the pinnacle end-game activities that still exist there. To get more specific around the actual experience, activities where re-issues are acquired will be heavily weighted towards rewarding re-issued gear over capped gear -- though the exact weighting and mechanisms may differ. For example: In the Dreaming City if you have already obtained an infusion capped weapon, it will not drop for you again.
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While not every gear source or Legendary reward will be kept up to date for the entire lifetime these destinations are available, we do believe there’s high value in targeting some specific activity drops for continued relevancy to give you more options for where to spend time as you seek to improve your arsenal.

Turn in those Tokens

Since Destiny 2 launched, Guardians have been amassing vendor reputation tokens. These could be turned in for Legendary gear, which would usually be dismantled for Legendary Shards and materials. Looking to the future, the team is excited to update the ways in which you earn reputation with ritual vendors and the rewards that come from them. Dazet, back to you!
Justin: The rewards for continuous ritual playlist completion has been a subject that’s come up several times as we’ve looked over Beyond Light feedback, and we’re happy to announce some changes coming soon to Gambit, Crucible, and strike reward structure.
Firstly, we’ll be adding two new unique weapon rewards to each of the three playlist rituals (so six total across all three activities). These weapons are in addition to the ones added in Season of the Hunt, and continue to have a small chance to drop at the end of each activity.
Second, starting in Season 13 for Gambit and Crucible (Valor) and in a future Season for strikes, rank rewards will be visible on the ritual vendors. Each Season you’ll be greeted by a row of rewards, progression toward which will be earned automatically as you complete relevant playlist activities.
Instead of having rank rewards dropped automatically into your loot stream, they now will be picked up manually from the vendor lists. We feel this gives much better visibility into what you’ll be earning as you progress, and helps you make better choices about where to spend your time.
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Progression is on a per-ritual basis. You can be on Rank 10 for Crucible and Rank 4 for Gambit, for example. You’ll reset your rank right at the vendor by picking up the final reward.
Rewards for each individual ritual are as follows:
  • Rank 4: 3x Upgrade Modules
  • Rank 7: 3x Enhancement Cores
  • Rank 10: Seasonal Ritual Shader (changes to 3x Enhancement Cores after resetting your rank)
  • Rank 13: 2x Enhancement Prisms
  • Rank 16: Seasonal Ritual Emblem (changes to 2x Enhancement Prisms after resetting your rank)
  • Reset Reward: Ascendant Shard (changes to Exotic Engram after resetting your rank)
Every rank-up awards a base Ritual Engram just like before. Additionally, each of the above ranks also awards a Prime Ritual Engram.
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Due to this automated progression, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into junk that will delete as a full stack starting in Season 13. So, cash those tokens in before the end of the Season, and get ready to earn some Masterwork materials!

Taking a pass: Revenant Shatterdive & Fissures

The conversation and feedback on rewards wasn’t the only thing we were tracking over the holiday break. Many of you have been spending time in the Crucible, experimenting with Stasis and all of the ways in which it can change the flow of a PvP match. Prior to the break, we had a round of tuning for Warlocks. Next up, we’re looking at Hunters, but also have some comments on our approach to future Stasis tuning as we head in to the new year. Please welcome Combat Area Lead Tomonori Kinoshita back to the TWAB to talk through our goals for Stasis abilities in PvP.
Tomo: Over the holiday break we saw Trials go live, and with that a wealth of valuable feedback from the community. Along with this feedback, we have been tracking data from Trials and identified some short-term changes, as well as more mid-term goals we are focusing on in the coming weeks and months.
Short term goal: Address outlier Stasis abilities to keep subclass decision making interesting.
  • Reduce the potency of Shatter Dive + Whisper of Fissures against Guardians, going live with Update 3.0.2.
    • Shatterdive
      • Now has damage falloff vs. unfrozen targets
      • Max range damage reduced from 50 to 5
      • Damage reduction during ability reduced from 50% to 25%
    • Whisper of Fissures
      • Reduced max-min damage vs. non-super players from 42-22 to 30-4
      • Reduced max-min damage vs. super players from 42-22 to 16-2
      • Reduced detonation radius vs. players from 10m to 9m
  • Investigate the efficacy of the Stasis Titan Behemoth Super. We want to let the above change settle to see where the Behemoth stands in our PvP hierarchy, but this is next on our radar.
Mid-term goal: Improve PvP subclass usage and win-rate balance.
  • Addressing Stasis ability outliers will help us lower the ceiling, but we also want to pull up other underperforming Light subclasses.
Mid-term goal: Review our ability-to-gunplay balance in PvP.
  • Destiny is a game about both explosive space magic moments and intrinsically satisfying gunplay. Especially in our 3v3 playlists, the usage of abilities has climbed as we introduce more and more ways to charge them quickly.
  • We’re still in very early discussions, but we’re looking into restoring a better balance where proper gunplay is rewarding in these playlists.
A few of you noticed that prior to our holiday break, we were able to get a few sandbox changes delivered faster than expected. Thanks to changes on Destiny 2’s backend and the Destiny Content Vault, our patch pipeline is indeed better than before! That said, some changes won't happen at light speed, as our team wants the appropriate time to collect feedback, check the data, and test proposed changes.
Once these changes have been validated, we’ll be eager to get you details via TWABs, blog articles, and more.

Worldwide Community

Sometimes, it can be difficult to think of how large the Destiny community has become since 2014. It seems no matter where you may be in the world, you might bump in to a fellow Hunter, Warlock, or Titan. Last year, we bolstered our efforts with the addition of two international community managers. Join us in welcoming a third to the team! Introducing our new Russian Community Manager, Ivan Yanyushkin.
Ivan: Privet!
My name is Ivan and I'm the latest community manager added to the team for Russian speaking Guardians. In Destiny 2 I enjoy making raids more complicated by doing them with fewer than six people and endlessly roaming around Europa on my Warlock, which for me is a meditating experience.
Some of you might know me from my past work at Blizzard Entertainment, where I worked as a community manager for different titles. This experience will help me, but I will also be thankful for your guidance. Feel free to reach out to tell me what works, what doesn’t, and how things can be improved for the Destiny community. One day, when real-life gaming events finally become possible again, I will be happy to meet you in person. But for now, let’s stay in touch on Twitter, VKontakte, and on the Russian Bungie Forums.
It’s an honor to work with such an amazing community. My job will be to pass the voice of the players to developers, help local content makers grow, manage Russian social media channels, and take care of many other duties. I’ll do my best to be Ivan the Great not the Terrible!
P.S. Hopefully one day I’ll even get used to the fact that Hydras explode after death :)
Spasibo.

Keeping You Updated

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Through the holiday break, Destiny Player Support was at the ready, providing vital information to players encountering bugs, seeking workarounds, or just asking for help with their network setup. This week, their eyes turn towards an upcoming Hotfix, preparing you all for the incoming update.
This is their report.
UPDATE 3.0.2
Today, January 14, background maintenance for Update 3.0.2 will begin. Below is a timeline of events:
  • January 14, 10 AM PST (1800 UTC): Destiny 2 background maintenance for Update 3.0.2 begins.
  • January 14, 2 PM PST (2200 UTC): Destiny 2 background maintenance for Update 3.0.2 completes.
  • January 19, 8 AM PST (1600 UTC): Destiny 2 maintenance for Update 3.0.2 begins.
  • January 19, 8:30 AM PST (1630 UTC): Players are removed from activities and won't be able to log back into Destiny 2 until 9 AM PST when Update 3.0.2 is available.
  • January 19, 9 AM PST (1700 UTC): Destiny 2 Update 3.0.2 is rolled out across all platforms and regions. Players can log back into Destiny 2 at this time. Ongoing maintenance is expected to conclude at 10 AM PST.
  • January 19, 10 AM PST (1800 UTC): Destiny 2 maintenance is expected to conclude.
UPCOMING RESOLVED ISSUES
Below is a list of some issues expected to be resolved with Update 3.0.2:
  • Hive bosses, In Ananh, Brood Queen and Xillox, were not counting as Hive boss kills in bounties.
  • Some players couldn't respawn if they died during the boss fight of the Inverted Spire strike.
  • Players could get out of environment in several Crucible maps.
  • Some quest items were not dropping in the Moon Freeroam activity. This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude.
  • The Unrelenting perk was not triggering health regeneration.
  • MIDA Multi-Tool's catalyst wasn't dropping from Competitive Crucible wins.
  • Taken Psions were replicating too rapidly in some Prophecy dungeon encounters.
  • Garden of Salvation flawless completions were not awarding the “Inherent Perfection” Triumph.
  • The High Celebrant sometimes wouldn’t take damage nor go to the Ascendant Plane.
  • Fixed an exploit where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid.
  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits.
  • Fixed an issue where the Grandmaster Nightfall timer was set to 30 minutes.
  • Fixed an issue on PlayStation 5 preventing clan rosters from loading.
DUST AND ECHOES
Almost nine years ago, stats and files from our previous franchise, Halo, stopped getting updated on Bungie.net. Since then, all stats, files, and other data from Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach have lived on in remembrance at halo.bungie.net.
On February 9, the halo.bungie.net website will be taken offline permanently. Everyone is welcome to save their stats and files, however they can, if they'd like to save anything. Please keep in mind that our News articles, Forums, and Groups were imported into the current version of Bungie.net back in 2013.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • The Exotic Ship Reward from the High Celebrant mission is not properly showing that it is a “Rare” chance reward in the activity description. Chances for this reward increase with each activity completion.
  • Portals aren't opening when the High Celebrant leaves because the black orbs take no damage. Players can mitigate this issue by not using Sidearms and not shooting the orb as it immediately spawns.
  • Enemies in Crucible and PvE aren't colorblind-friendly when highlighted.
  • The Special Finisher mod no longer unlocks for new players.
  • Bomber mods don't work when Hunters have the Dragon's Shadow Exotic equipped.
  • The Overload Shot on Auto Rifles doesn’t proc if you hold down the trigger right after reloading, even though it does the Overload animation.
  • Some players receive the BIRD error code trying to get to the Wall of Wishes in the Last Wish raid.
  • Sometimes the Vault encounter in the Last Wish raid won't let you read icons nor spawn enemies after slamming on a plate or finishing a phase.
  • Sometimes Riven doesn't get stunned on the second level in the final encounter of the Last Wish raid.
  • The Forfeit Shrine Ascendant Challenge completion doesn't count towards the Ascendant Champion or Honed for Speed Triumphs, blocking the Cursebreaker Seal.
  • The Run the Gauntlet Triumph doesn't unlock when completing the time trial in the Cimmerian Garrison Ascendant Challenge.
  • Ahamkara Bones are missing in the Shattered Throne dungeon and multiple Ascendant Challenges.
  • Players will sometimes go into a Nightfall with 16 people when they try loading into the Tower.
  • Sometimes dialogue gets cut off at the end of a Wrathborn Hunt.
  • For Hunters using the Way of the Warrior subclass, Combination Blow sometimes stops working and doesn't give Gambler's Dodge back.
  • Non-Exo characters are receiving Exo specific dialogue on Europa.
  • The Light of the Dawning emblem cannot equip stat trackers.
  • The Coaxial Bonds ornaments for Ophidian Aspect causing the bottom-left of the screen to glitch/flicker.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Home Streaming Device

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It’s been a little over nine months since I’ve been to a theater. While I definitely miss the smell of fresh(ish) popcorn and mind-blowing visuals on a massive screen, I’ve been keeping myself busy with Destiny clips, montages, and videos from our amazing community. Let’s see what we’ve got this week:
Movie of the Week: Confectionary Ghost
Video Link
Movie of the Week: Deep Stone Lullaby Cover
Video Link
Movie of the Week: Goodbye 2020 – A year of Crucible
Video Link
Movie of the Week: Cloudstruck
#ShareFactoryStudio #PS5Share pic.twitter.com/AW1XpA0S4G
— WisMiStazix 🥶🥶 (@25300Milan) January 5, 2021
Make sure to put a link to your Bungie.net profile in the description of your video. Why? We have a sweet emblem to grant you for your troubles. As always, upload your finished product to the Creations page.

Doodling

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Since we’ve kicked off the weekly artist features, I’ve found myself doodling more often. Thinking of what my Guardian would look like in the heat of battle, or just chilling on a couch after getting some sweet loot. Thank you to all who continue to inspire members of the community to embrace art! Let’s kick off the year with some fun pieces.
Art of the Week: Rogue Hunter
The Star Wars theme continues! This time I made the Rogue One Darth Vader scene![#Destiny2](https://twitter.com/hashtag/Destiny2?src=hash&ref_src=twsrc%5Etfw) #DestinyArt #destinythegame #BeyondLight #destiny2art #starwars #digitalart #blenderart@rDESTNYCREATION @DestinyComArt pic.twitter.com/PVEHbKHDRP
— Ohlac 🎨 (@Ohlac3D) January 11, 2021
Art of the Week: On Ashen Wings
“On Ashen Wings”
Fun commission to kick off the year.@Bungie @rDESTNYCREATION @DestinyComArt #DestinyArt pic.twitter.com/HrUhuLBHcd
— Michael “Built Different” Werner (@mcwerner_) January 12, 2021
Art of the Week: Fire and Ice
Fire and Ice (or solar and stasis)
"Dread it. Run from it. Destiny arrives all the same."
My last painting of 2020#Dawning2020 #Destiny2 #destinyart @Bungie @DestinyTheGame @rDESTNYCREATION @A_dmg04 @Cozmo23 pic.twitter.com/m92xowyErF
— MetaWorks (@MetaWorks818) December 31, 2020
Art of the Week: Atraks-1
Atraks-1
12x12"/30x30c, mixed media on wood panel. pic.twitter.com/2nevFD0xpE
— irrezolut (@irrezolut) January 9, 2021
If you’d like to be featured, make sure to tag your art with #Destiny2Art on Twitter, Instagram, or wherever you happen to post it!
While we may not be in the office, it feels great to be back in the saddle. Always enjoy diving through feedback, discussing the future of Destiny with the team, and figuring out how to tackle the challenges of a new year. Cheers to all who’ve walked this path with us since 2014. It’s always crazy to think how far we’ve come, and we still have so far yet to go.
See you in the wild.
Cheers,
dmg04
submitted by DTG_Bot to DestinyTheGame [link] [comments]

Mortgage free at 33 – The journey to zero

Mortgage free at 33 – The journey to zero
A few days ago, I made the final transfer to my mortgage offset account which increased the balance to equal the outstanding amount of the mortgage. As the offset balance now equals the mortgage amount, the interest payable ongoing will now be zero, and so I am delighted to be able to consider myself effectively mortgage free.
This write-up summarises my mortgage journey and documents some of the rationale behind my approach.

Key Dates and Events
Date Event
January 2009 Entered workforce - began saving for a deposit
March 2013 Purchased PPOR1
May 2017 Sold PPOR1 / Purchased PPOR2
January 2021 Mortgage offset = Mortgage (effectively mortgage free)

The Numbers
The graph below summarises the history of the deposit, offset, and mortgage accounts that I have held over the course of time.
https://preview.redd.it/eoo195qpwke61.png?width=1237&format=png&auto=webp&s=a87185ea37bde30f7af38940fc4642f1a9b3fbc2
Some notes:
  • The Deposit account morphed into the Offset account upon the purchase of PPOR1.
  • The outstanding mortgage balance is plotted against the secondary y-axis on the right which is an inverse of the primary y-axis on the left. Therefore when the Offset balance matches the outstanding mortgage balance, the lines intersect.
  • I have also plotted the cumulative interest paid over the life of the mortgage in purple.
  • When purchasing PPOR2 (see Journey section for an explanation), I completely discharged the first mortgage using the proceeds of the sale of PPOR1, while simultaneously taking on a second mortgage. For the purposes of this post to make the story easier to understand, I have assumed that I have held a single mortgage over the time period rather than trying to attribute separate amounts of interest, separate offset accounts, and separate balances against each loan.
The key numbers of the property and mortgage are as follows:
https://preview.redd.it/oif9bicuwke61.png?width=640&format=png&auto=webp&s=63caa4049416097faf20208dfe4ec74a911e4e4d
The Person
  • I am 33, single, and don’t have any dependents.
  • I live in Perth, Western Australia.
  • I work in a metro tertiary public hospital.

The Journey
This journey began in 2009 when I entered the workforce as a new graduate and was in a position to begin saving for a deposit. I was living at home with my parents at this time.
My original decision to purchase was never in the context of achieving FIRE; I wasn’t aware of the concept until late-2018. My interest in owning my own home was principally to achieve a means of secure shelter without having to rent or rely on my parents. At the time, I strongly disliked the concept of renting for several reasons:
  • Renting felt to me like I was paying someone else’s mortgage and that didn’t seem reasonable;
  • I did not like the idea of being exposed to the whims of a landlord, having to undergo regular intrusive inspections, and being limited in what I could do with the property;
  • I did not want to find myself in a situation where I had to move out at short notice simply because the landlord wanted to terminate the rental arrangement.
I value stability, privacy, and freedom, and so these reasons steered me towards buying my own property.
As I was growing up, I had the experience of watching the life of a distant relative of my family implode after many years of living well beyond their means, and witnessed the impact of the resulting bankruptcy. I resolved that I would always live within my means, and that meant the first property would not be a ‘forever home’ in any capacity. It would need to be solidly constructed, be located in a quiet area and have reasonable access, but I decided to forgo all the non-essential ‘extras’ like a second floor, high-spec kitchen/cabinetry/appliances, smart cabling, an alfresco/entertainment/barbeque area, and designer floowall/window treatments.
My original aims and numbers were:
  • A property in the Perth metropolitan area;
  • Max $630k purchase price ($600k house + $30k expenses);
  • A minimum of 20% deposit ($126k) to eliminate the need to pay LMI; and
  • Maintain eligibility for the First Home Owner Grant.
With this in mind, I gave myself three major ‘work-streams’:
  • Set and keep a detailed budget using a zero-sum budgeting process;
  • Automate my finances to ensure I was always saving a portion of my salary every time I was paid without having to actually remember to do so; and
  • Increase my income wherever possible.
On budgeting, the zero-sum budgeting process worked well for me as I enjoy detail, working with numbers, and the recording and categorisation of transactions. I also developed a habit of framing potential purchases within context of the number of hours I would have to spend at work to pay off the purchase and found this immensely helpful in exercising restraint in discretionary spending. I set frugal limits on all of the major outgoing categories, but always made sure to have a defined ‘fun’ category as well so that I would never feel guilty on indulging my own interests. I also decided to travel domestically in lieu of overseas travel for the first few years of my career to further increase my rate of savings.
On finance automation, this was easily achieved through scheduled transfers offered through my bank’s internet banking service. It was easy to setup a repeating scheduled transfer which automatically transferred my desired saving amount every payday into a separate account, and also automate all my other bills/payments. This meant that I never ‘saw’ the money and never had to remember to do anything. I settled on the financial model below:
https://preview.redd.it/uq83mt85xke61.png?width=903&format=png&auto=webp&s=bfbd39dfaca0b72cb1e3336668686c7556e64897
On increasing my income, a statement by a commentator in a newspaper article I read in high school back in the early 2000s has always stuck with me: “The foundation for success in Australia is hard work and having a go”. I acknowledge there will be variety of views about the explicit and implicit ideas embodied within the statement, but it made sense to me and stuck in my mind, and ultimately led me down two paths:
  • I worked extensive overtime hours during the first few years of my career which meant I could basically cover all my limited outgoings with overtime pay and save virtually my entire regular salary. I saw overtime through two viewpoints; an opportunity to earn more money, and an opportunity to experience different types of responsibilities that comes in working within an after-hours team in a hospital to improve my skillset and develop a competitive edge over my colleagues;
  • I purposefully stuck my neck out and volunteered for new roles, new assignments and special projects, and applied for senior positions whenever the opportunity arose to gain interview experience and increase the likelihood of promotion. I have been moderately successful in this respect and managed to steadily increase my seniority and income over several years. If you are interested, you can see my income progression in an earlier summary post I made this year.
By late-2011, I had achieved my deposit goal of $126k, however I now faced the problem of not actually being able to find any properties that met my no-frills criteria in a suburb that I wanted. At the time, Perth was in the midst of a property boom driven by the resources boom. Seemingly everyone was seeking an upmarket house to live in and was prepared to pay for it, and the market was reacting accordingly. I really didn’t want to over-extend myself financially, nor did I want to significantly compromise on my expectations, and so I decided to wait, continue looking and continue saving.
In early 2013, I finally found a property which aligned with my needs and which I felt comfortable with, and executed the purchase. The additional time spent saving, along with purchasing slightly less than my maximum price meant that my deposit accounted for 31% of the total price. In my opinion, it was a good result. After execution, all my remaining money was immediately transferred into a transactional offset account and my financial model amended to the below:
https://preview.redd.it/wsxr33wbxke61.png?width=910&format=png&auto=webp&s=4a5d29c76ad767a99e2738f6a84af47eea9ae8c1
Over the next few years between 2013 and 2017, things were for the most part financially uneventful. Seeing the size of the first interest charge applied to the mortgage literally made my eyes water, but I was not deterred and I set myself a goal of paying off the mortgage in 10 years. I continued to stick to my budget, continued to save regularly, and continued to work hard at work which led to ongoing promotions and pay increases which in turn helped increase the rate of savings and the amount held in the offset account. Helpfully, I also received a $75k windfall in the latter half of 2016 (divided into two tranches which explains the two distinct ‘jumps’ in the first graph for that year) which I decided to fully deposit into the offset account as well.
In late 2016 and early 2017, I observed a series of incidents in my professional life which gave me cause to re-evaluate my areas of personal focus and my work-life balance. This re-evaluation eventually led to a decision to move to a new location in mid-2017 to achieve a better lifestyle. While PPOR1 had fairly good access to road transport links, and moderate access to public transport, I still needed to drive down two busy freeways to get to work, drive to access a supermarket and drive to get to a park. On reflection, I found it quite stressful just getting to and from work every day, and I wasn’t around where my friends lived. Seeking to improve my quality of life, I sold PPOR1, closed the first mortgage and purchased PPOR2 with the equity of the PPOR1 sale acting as a deposit and taking on a new mortgage.
PPOR2 is within walking distance of the CBD, a large supermarket, a big park/lake, is a 3-5 minute walk to two train lines and is near where my friends live. I could also ride the train to work without having to change trains and resulted in a dramatic reduction in car usage and a proportionate increase in physical activity. PPOR1 has a walk score of 57, while PPOR2 has a walk score of 87. The sale of PPOR1 was just under the purchase price ($582k vs $590k) but when adding stamp duty, selling costs, moving costs, etc, there was a bit of a bigger loss. However, I decided the cost of moving and buying PPOR2 to be worth the significant lifestyle and convenience improvements.
I continued my steady track of saving into my offset account after the settlement of PPOR2. An ongoing increase in income due to professional success in the following years, and following the discovery of fiaustralia in late-2018, the personal challenge I set myself to try and save 70% of my net income to guard against lifestyle inflation led to an even further increase in the rate of savings. The increased income, coupled with ongoing budgetary discipline and finance automation rapidly and steadily eroded the outstanding balance and now, as of January 2021, I have an offset account that equals the outstanding mortgage amount, two years and two months ahead of my original 10 year target.

Commentary
A quick browse through AusFinance and fiaustralia will show that there is a diversity of views on purchasing property. I decided upon the approach of buying a PPOR as in my opinion it is the best way to achieve the goal of secure shelter while addressing the challenges I articulated in the first few paragraphs of the Journey section. However, I wouldn’t presume to dismiss any of the other views that exist as they are a function of our varied circumstances and aspirations, and the argument of buying vs renting is not a purely financial decision. Buying is an approach that aligned with my circumstances, goals and risk tolerance, but will not suit everyone. Life is not a zero-sum game.
A few take-away messages for aspiring homeowners:
  • Be realistic with what you can afford, and remember that a first home does not need to be your forever home. You can always sell and buy again when your needs and means change.
  • Goal setting is a very powerful motivator and creating a realistic plan that maps out the key milestones along a timeframe to achieve a goal is the most important step anyone can take towards improving their situation.
  • Consistency is key to the success of any plan. There were many days where I felt that progress wasn’t being made, but because I was acting in alignment with a previously defined plan, I had the confidence that I was still progressing and that I had a high likelihood of reaching my goal. Self-discipline and stoicism are great attributes to develop in oneself.
  • Build flexibility into your plan by acknowledging that a plan can be changed at a later time if warranted by circumstances. I thought I would keep PPOR1 until it was fully paid off and never imagined that I’d sell PPOR1 and buy PPOR2 in the manner that I did. Selling PPOR1 for PPOR2 didn’t make the strictest financial sense. I would have paid off the mortgage faster if I had remained in place, but at a cost to my happiness. Happiness is very important to me, and so I changed my plan to accommodate.
  • Build enjoyment into your plan too. Life is there to be enjoyed, both the journey and whatever the desired destination. Any financial plan which doesn't allow you to enjoy life along the way is not a healthy and sustainable financial plan. Seeking the right balance is essential, but what the ‘right balance’ is will differ from person to person.
  • After creating a plan, review it regularly, track your progress and make adjustments when needed, but do not obsess over it. There’s a lot more to life than spreadsheets. I checked in with my plan and reviewed my progress once a month only. I generally designate the first Saturday of each month to be an ‘overall finance review’ day.
  • Call your lender regularly and ask for a better deal. I did this yearly and more often than not found them willing to accommodate with either a rate cut or a one-off reduction in fees. I found it beneficial to have done some homework and to know what the rest of the market is offering. If they won’t assist, consider switching lenders at the next available opportunity.
  • The person who is best placed to look after your own interests, know your own goals, and understand your rationale is you. Seek advice from others by all means, particularly if they are more qualified or have more experience than you, but critically consider what you are told, integrate what you learn with your existing knowledge only if appropriate, and don’t think you have to follow everything told to you.
  • I see it often quoted that ‘Comparison is the thief of joy’. I don’t believe this to be exactly true. I think it is good to compare yourself with others, consider what others are doing differently, and think about why they might be doing that and what lessons (if any) you can take away. Envy on the other hand serves no purpose. A focus on discontentment and resentful longing blinds you to actions and opportunities that one can take to improve one’s own circumstances and is something to be assiduously avoided. One cannot change the hand of cards that one is dealt, only how one decides to play that hand. Focus and work on improving the factors that you can control (e.g. your income, your savings approach, your relationships, your education, your employment, and the modifiable factors affecting your health), and observe but do not obsess on the rest.
Lastly, I am very aware that I have had the privilege of circumstance. I have good health, secure, well-paying and emotionally satisfying employment, a supportive family and friendship group, and personality traits conducive to success. I was provided with the ability to live at home while saving for a deposit, the opportunity to have a tertiary education, and had a childhood and adolescence that was on balance happy, safe and nurturing where I was encouraged to learn, develop critical thinking skills, and was provided with an abundance of opportunity. I look at my achievement in that context.

The Path Forward
I’ll be taking a short break from my normal savings routine. There are several discretionary purchases that I have been promising to myself as a reward to mark this occasion, and I’m looking forward to finally getting my hands on these items.
Moving forward:
  • I will keep the mortgage open with the offset attached for the foreseeable future. The mortgage will continue to be paid at the minimum rate from the offset account, and the balance of the offset account will be my emergency fund that I can immediately draw on should the need arise.
  • I have no further debts, and so I will redirect all further savings to purchasing ETFs while letting the associated DRPs operate.
  • I don’t intend to make additional voluntary contributions to superannuation at this time as I expect to be able to assemble a portfolio capable of paying for my general living expenses before I reach preservation age. Once this goal is reached, I will divert future income into superannuation up to the concessional limit.
Thanks for reading.
I would be grateful if you could let me know if you found this write-up useful or interesting. Constructive criticism is always appreciated.
I wish you well on your financial journey!
submitted by m_Apothecarius to fiaustralia [link] [comments]

I've been in this industry for a decade and Leetcode makes me feel like I'm am idiot

I've been working as an qa automation engineer and now SDET for a decade. Built automation frameworks from the ground up on web, iOS, Android. Got a Github portfolio, gave local tech talks. Mentored many junior engineers, always got great reviews.
But suddenly the industry has morphed into this Leetcode/Hackerrank pissing contest and now I feel like I'm an idiot. The reason for this is because I don't actually do anything on these sites on a day to day basis.
It would be like an electrician who has been working for a decade mostly making house calls fixing people's breaker boxes and doing hard jobs once in awhile. Suddenly his next client demands he has to explain Norton's Theorem in depth and map out the city's electrical infrastructure on a white board. All this because their light fixture flickers sometimes.
So do I just have no choice to "grind" if I want to remain relevant in this industry? It seems like just a few years ago going to talks, meetups, and playing with new tech was enough to stay relevant but now the game has changed. Is it all tech riddles for jobs now?
submitted by qa_throw_away_yay to cscareerquestions [link] [comments]

Exploiting: ROBLOX'S Fault and Responsibility; NOT DEVELOPERS'!

(burner account, obviously) Let me preface this by saying that I am not the subject of ROBLOX moderation, I am a game developer who is sick and tired of ROBLOX ignoring our cries for help simply because they don't have to do anything to make a quick buck.

Final Edit: I'm going to stop replying to comments now as I think I've touched on everything I need to clear up. Keeping up with this post has been quite exhausting, I'll check in on it again in a few days.


Towards the end of this post, I will mention several solutions to secure the ROBLOX platform. I am not pulling random ideas out of the air, I am a career cyber security professional who has implemented similar systems for clients on numerous occasions and saw massive success.
I am sick and tired of ROBLOX's malicious ineptitude when it comes to moderating their own platform and then blaming developers, they dispense moderation unevenly across the players. For example, the fact that there are literally HUNDREDS OF THOUSANDS of ROBLOX 'burner' accounts does not seem to bother them, but if you upload an image with a misplaced letter, your account will be suspended post haste.
ROBLOX's entire business model is based on the ability for them to hire as FEW moderators as possible, and then sit back and watch the cash pour in. They repeatedly mention in several official corporate documents that their player base is appreciably larger than their competitors, but they don't seem to mention that you can automate account creation so well, that individual games are having an absolute nightmare tip toeing around the developer TOS but still trying to have a functional game.
Let me make this as clear as I can, with no exceptions, moderating the community is the responsibility of ROBLOX's official moderators, and they do an absolutely TERRIBLE job at it. For the most part, the built in report system is ignored because 90% of the time nothing is done.
"Filtering Enabled" did NOT solve the issue, and it only barely scratched the surface of securing the game environment for players; this was 2 years ago. ROBLOX needs to abandon their leitmotif of ignoring cries of help from the community, and actually invest some money in making their games playable.
IT SHOULD NOT BE GAME DEVELOPERS' RESPONSIBILITY TO SPEND HOURS AND HOURS DOING ROBLOX'S JOB, MAKING BARELY FUNCTIONAL ANTI EXPLOIT SYSTEMS THAT QUICKLY BECOME OUTDATED. THE ENTIRE POINT OF HAVING A PLATFORM LIKE ROBLOX IS TO AVOID DEALING WITH SOME OF THE UGLY PARTS OF GAME DEVELOPMENT, BUT IF THEY AREN'T DOING THEIR JOB, WHY ARE WE PAYING THEM ROYALTIES?

And now since I am not one to bring up issues without a viable solution, here are several that can be simply and cheaply implemented, and that I believe will be extremely effective.





I doubt that my post will gain traction, but if anyone from ROBLOX ends up reading this I plead with you on behalf of the community to implement some, if not all of the suggestions I have laid out for you. They are simple, they are easy, and they are cost effective, there's no reason you should be unable to do what I have described.

Edit: Changed the number of maximum accounts per IP address from 2 to 30, which will effectively do the same job of blocking bad actors, whether they are end users or account farms.

Edit 2: I appreciate all of the attention people have given this post, I hope that someone at ROBLOX will do something.

Also, if I don't reply to your comment it's because I already debunked / explained your concerns / questions in another, very similar comment, so you can try searching for it. But I will add in a few of the common concerns:

Here's a devforum post as an example (see the solution to the post): https://devforum.roblox.com/t/how-to-prevent-exploiters-from-flying/

Stop defending ROBLOX, their business practices are unethical and if I had to guess I would say borderline ILLEGAL, considering their monopoly in the market space and their prices.

submitted by AlrightFlight to roblox [link] [comments]

I made a couple hundred grand, mostly from upwork clients, last year and am happy to share the knowledge.

Hey all.
No I'm not selling a course and I don't want your money. Just a fellow hacker with some tips & tricks for making money independently with your friends.
Here is a link to most of the materials we used including cold call scripts, upwork guides, estimate templates, our offerings & portfolio (which we attached to all of our upwork proposals.) And a bunch of other goodies!
I've always been good at getting jobs, so I decided to "start an agency" with my friends last year. That way I could "get jobs" as my full time job! It was a fun learning experience. Our goal was to be "a learning company" that gave people a chance to grow their careers working on freelance projects. We prided ourselves on our community ethos.
We called ourselves Arcanium, which is a reference to the Arcanaeum at the bottom of the mage's guild in Skyrim. We wanted to think of ourselves as wizards. We even built an internal system of ranking the wizards according to their skill level with funny wizard titles (I was the archmage tyvm)
If you start an agency, it doesn't have to be crazy big. It can be small. It can be you and a friend. Honestly, you'll have more fun the smaller your agency is. Don't go big! Take your time! Going big is much easier once you have experience and processes.
Our goal was to each make enough to get by. We were happy if all 4 of us made 150k in that year. We exceeded that by far, and ended up working with somewhere around 10-15 people over the year. What a ride!
I did (almost) all of the client acquisition via Upwork. The hardest part was getting clients, but I learned how to do it semi-reliably. There are a couple tips and tricks to earning over 100k as a web dev / agency owner.
How I got clients:
  1. You have to show that you understand business. Every time I reached out to a client, I reached out to them as a fellow business owner. I have tried (and failed) to start a few startups over the years, and I'm familiar with the lean startup methodology. I would explain to them how I applied this methodology to be essentially a lead technical person.
  2. You have to present yourself as a leader. As I said before, I always branded myself as a tech lead. I had 8 years of experience at the time, mostly working for early stage startups, so I knew I could function as a project lead for early stage web apps.
  3. Fancy proposals and a clean website. I branded my agency and spent time building a really great website, marketing materials (PDFs I would send my clients on proposals showing them how we work),My marketing materials are all on Gdrive
  4. I would sell myself but always be sure the client realized my time was valuable and although I was the lead on the project, my agency would be doing most of the work.
  5. I would basically charge for the initial consult (just a plan for how the project would be done), then I would ask them how many devs they want on the project and charge them for that. I would always recommend 2-3 devs. Some low budget clients would ask for 1 dev FT or 1 dev PT. That way we were always setting ourselves up for long term work and the client feeling like they had a "dev team."

Every project's revenue splits followed this general formula:
This wasnt the exact split in every case but it followed a similar format.

How I built the agency and got developers to work for me:
  1. I found people who had just graduated from bootcamps or were otherwise new and needed a chance. I offered to give them the help they needed to get up and running. When you believe in people and give them the opportunity to prove themselves, they are really impressive!
  2. I gave them a share of each project (a % of the income) for their position. Also, if I'd hire a senior or lead dev to manage them, I'd give that dev a share. I always did project based revenue sharing because I wanted to always make a profit and to align my interests with those of the team.
  3. I got a buddy who was a non technical guy who worked at a deli to do project management for me. The job changed his life and he quit his job at a deli. He basically just had to make sure the projects were moving along smoothly and talk to clients.
  4. I would create a project plan and start the project from a seed project I had built. I would then deploy the FE/Backend on Heroku or Google Cloud kubernetes + cloudflare and pass the project off to my team.
  5. I would always hire a "project lead" who functioned as the lead developer of a project - there were times when I couldn't be that project lead.
  6. I charged the clients by the hour ALWAYS, not on a project basis. I billed every other week for hours worked. This way clients were always on the hook for paying and if a client didn't pay on time (within 2 weeks), we immediately stopped working. This prevented the serious losses on clients.
  7. I always aimed to charge the client 2x what I was paying my devs. I mostly would do a flat rate. My sweet spot was $75/hour charged to clients to get in the door, but on the higher budget projects we shot for $125/hour.
  8. It really helped the devs to know that I had their back and I was getting them the highest rate possible. I was really just being their advocate.
  9. Having a mission to help the people in your company improve their careers is the only way this worked out at all. If I had been shady about pay or been overly greedy, people would've left me high and dry.
How I (mostly) kept my sanity
  1. I didn't micromanage every project. The revenue sharing was there to give people intrinsic motivation to get the projects done. There was an agency-wide support system if people ran into problems.
  2. I kept my mind on finding new clients and hiring new devs.
  3. I hired some really great people and we kept a positive atmosphere.
  4. I was willing to say no to clients and play hardball on compensation.
  5. I read "Work the system" - highly recommend this. I built a series of internal documentation that laid out all of our processes so we weren't running around pulling our hair out. We used a CRM to track clients and used trello to manage the agency.
Challenges:
  1. Clients are resistant to hiring an agency on Upwork. You have to really prove yourself and sell yourself. It's just a numbers game.
  2. The first $1000 made on upwork is the hardest. When you dont have a reputation you have to lower your rates and do a great job. Good reviews are everything.
  3. I am not a people manager and I didn't end up finding a great CEO cofounder. In retrospect, it would have been 100x better to have a CEO cofounder to manage people so I could manage the tech consulting side.
  4. The mental burden of having people dependent on me (both clients and employees) broke me after a few months and I had to shut down the company.
  5. Getting off upwork and transitioning to cold calling and bigger sales was a quantum leap. I couldn't hack it for the most part. I only got lucky doing this because of my connections - I recommend working with an experienced salesperson if you want to scale up big.
Overall, it was a great learning experience, we changed a bunch of peoples lives by giving them a resume booster, but running an agency is not for me. I'm now happily working as a tech lead on a startup which is successful, and I am so grateful to my boss.
If you want any tips on how to get something going, DM me. I also have a slack group where you can chill with some other entrepreneurial devs.
I have also published all my relevant marketing documents and my estimate documents to google drive which may be useful to you:
https://drive.google.com/drive/folders/1Qh-Qe5y7wELz-GpOi0nwcskQKEkWOu3N?usp=sharing
P.S. If enough people are interested in the transparent revenue share model, I was thinking of building an alternative to upwork for building teams to match project managers / salespeople with devs and to assemble these transparent revenue-sharing-based agency teams. This would allow people to build their own agency brands or just work as freelancers for agency brands and get a cut of the revenue, without the bookkeeping overhead that goes into it. The app would handle the billing and automate the payouts and 1099 everyone involved. Food for thought. LMK if that sounds useful or not.
submitted by surrenderhealing to webdev [link] [comments]

/r/Steam: I've just noticed that Detention's Chinese review bombing is not flagged by Steam's automated system as such, impacting game's overall review score.

/Steam: I've just noticed that Detention's Chinese review bombing is not flagged by Steam's automated system as such, impacting game's overall review score. submitted by NoLockedThreadsBot to NoLockedThreads [link] [comments]

/r/Steam locks "I've just noticed that Detention's Chinese review bombing is not flagged by Steam's automated system as such, impacting game's overall review score." (+1147) (81 comments)

https://reddit.com/steam/comments/bu2pmd
https://r.go1dfish.me/steam/comments/bu2pmd/
submitted by classicreddit_bot to Openandgenuine [link] [comments]

New Factory Game: FOUNDRY ( Available now in Early Access on Itch.IO )

I want to share a new game with you that not a lot of people know about yet called FOUNDRY. It's a voxel factory game and I would characterize it as a mix between Factorio, Satisfactory, and FortressCraft Evolved. It's in Early Access but is very polished.
TLDR - Go to bottom of this message for the links! 😺
I've been playing this game for quite a while now, I'm up to like Episode 28 in my Let's Play series and I am still far from completing the tech tree or even building all the machines. It runs incredibly smooth for an Early Access game in my opinion and I've encountered no bugs in my time playing. Several of my YouTube viewers have gone on to purchase the game and participate in the discord. It's getting very high reviews from these early players.
Right now, the game is only available for purchase on Itch.IO. The developers have stated in their blog and on their discord that they intend to provide a Steam key for everyone who purchases the game on Itch.IO when the game eventually releases on Steam. They also state that they haven't worked out exactly how they are going to do it. If that's a concern for you, hop in the discord and ask about it. The devs have been very responsive on their.
They are about a week or two away from releasing a new build with some big enhancements and some new machines. But again, I'm already almost 30 episodes into my Let's Play and there's a ton of content in the game already. The development updates have been pretty steady and once you get a look at the game, I think you'll see they are pretty safe bet on finishing it. I truly think this is a game that can compete with the big boys (Factorio, Satisfactory, Dyson) by the time they are finished with it.
When I first learned of the game I asked the developers if they would provide me a press key so that I could try it out and feature it on my new YouTube channel. I had like 6 videos posted and only 2 subscribers at the time but they provided me a key anyway which I thought was very cool of them. Beyond getting the free press key, I'm not affiliated with the developers and don't receive a dime. Also, my channel is too small to be monetized.
There are currently no enemies in the game and the developer has said if/when they add enemies, they will have an option/setting to disable them if you wish.
Well, that should be enough to pique your interest. Here are some links where you can get more info:
Website: https://foundry-game.com/
Discord: http://discord.gg/eqvCtNH ( tell them Glidercat sent you! 😺 )
Itch.IO: https://meder-dynamics.itch.io/foundry
Steam: https://store.steampowered.com/app/983870/FOUNDRY/
And finally here is a link to my "First Look" video for FOUNDRY. You can find my entire Let's Play series on my YouTube channel ( www.youtube.com/Glidercat )
https://youtu.be/FbcmO4yb3Uo
Please let me know what you think of the game. I have several other Factory/Automation games I've been researching for my channel that I hope to share with you here in the coming days and weeks.
If you have any unreleased factory games you've heard about or ones you think are underrated, please share them here or in the AutomationGames subreddit! There are so many of us Automation & Factory gamers out there, it would be cool if we could build a community outside of the single game subreddits/discords.
submitted by Glidercat to BaseBuildingGames [link] [comments]

Lazy Game Reviews tries MS-DOS Smart Home Automation, it goes epically right !

Lazy Game Reviews tries MS-DOS Smart Home Automation, it goes epically right ! submitted by Phrea to ContagiousLaughter [link] [comments]

Some of the ratings have been recognised, is it a bot?

Some of the ratings have been recognised, is it a bot? submitted by CallStrom to SDSGrandCross [link] [comments]

[Advice] 22 Tips To Overcome Procrastination

From https://outwittrade.com/how-to-overcome-procrastination/ - thought some would enjoy this:
For those procrastinating while you should be working, this is a compilation of great tips people have sent us on how to overcome procrastination and be disciplined. Here’s the question I went out asking people:
For those who have successfully overcome their habit of procrastination, what would be your main tip you can share?
There were some fantastic responses to that, and I’ve listed and summarized the best ones below. Have a quick read through these points and I’m confident there will be at least 1 or 2 comments that will resonate with you and make a positive impact on your life, as long as you implement them.
My number one tip for people struggling with procrastination is to stop relying on motivation to get things done. If you rely on motivation to do the important tasks in your life, you are bound to fail. So how do you do this? You do this by forcing yourself to develop a habit. Once the habit is developed, you will no longer feel the need to wait till you get the motivation to get stuff done. Think about it like how you don’t need motivation to eat or take a shower. It’s because you do it everyday that your mind no longer requires any motivation to execute it. The truth is that you can do this with anything. This may be difficult at that start but once you force yourself to develop a habit, you will realize that you are no longer waiting for the right time or the motivation to get things done. I have successfully formed habits that have saved me from being a slave to motivation. I hit the gym at 5 am everyday without thinking about how motivated I am or any other excuses.
--Mathew Abraham, Robot Powered Home
A good old reward system should do the trick. Self-reinforcement is scientifically proven to help increase a person's behavior. Get something done and then give yourself a reward, big or small, that you enjoy. It could be as simple as allowing yourself to play one round of your favorite mobile game after studying one chapter for an exam. This should help you overcome procrastination.
--Joe Wilson, MintResume
My #1 tip to overcoming procrastination is to set a timer for 10 minutes and only have to work on a task for that amount of time. By the time it goes off, you're either invested in it or you've made enough of a dent to make it easier to go back to later.
--Maggie Kelly, Organizing CU
The way I beat procrastination is through a weekly goal journal. By keeping track of your weekly goals you'll have a birds-eye view of your progress, which helps to keep you motivated and focused. As well as a visualization of how your current task will help your bigger picture. All it takes is 10 minutes on a Sunday night. Define what your #1 goal for the week is, and write that out at the top. You can even include progress checkpoints (i.e. if you need to study 10 lectures, then write out 1-10, and cross each out as you go). Below that include any 'Bonus' goals as check boxes. These are like a to-do list - not your main focus, but great if you get them done.
I run a content marketing business, and these journals are key to help me keep on top of things. I track everything in a quality notebook that I carry with me everywhere. It's a process I picked up from my old boss - the company CEO and one of the most productive people I've ever met.
Here's an example from my weekly goals journal.
--Mike Greenberg, Mythology Source
I am managing a team and as a leader, this is the best way to discourage procrastination among individuals: REWARD. We can also do this strategy the same way we want to grant a reward to ourselves after a hard day’s work (or no matter how small an accomplishment is).
Rewards for such positive action don't need to be grand but make sure to provide a stimulus that would encourage them to work on their designated tasks. Say, for instance, you can offer a free gift card for those who would be able to submit projects earlier or a commendation of that particular person while in a meeting.
I apply this same strategy to myself. I make sure to reward myself every time I manage to accomplish something. It could be in the form of a movie at night, a burger, or a single purchase at a mall. However, when you do this to yourself, keep in mind that you need to observe consistency to maintain your mindset of “receiving” a reward after a positive action such as fighting procrastination.
--Oliver Baker, Intelivita
The best tip I have to overcome procrastination is to be consistent. This means studying/working at the same time and doing so for the same number of hours every single day.
Making this a habit is the best to overcome procrastination because the action of studying/working at that time for that certain number of hours becomes so automated that you automatically do so without much thought.
Furthermore, when the time comes when you always start studying/working, your brain switches to 'study mode' or 'work mode' immediately. As a result, you become more focused, efficient and productive.
--Clovis Chow, TimeOrganizeStudy
I struggled with chronic anxiety for nearly two decades and during those years I procrastinated a lot. Since overcoming anxiety I've learned that procrastination is in fact a common problem for many people suffering from anxiety-related conditions.
That's because anxiety is characterized by excessive worry and fear, symptoms that are likely to cause and worsen procrastination.
People also procrastinate because of low-confidence, distractions, and low-value.
Taking all of that into consideration, the no. 1 tip to overcome procrastination is to write it down, break it up, and set actionable goals.
If you write down your end goal, then think about interim steps, and set actionable mini-goals, you can stay focused, start to see value in what you are doing, and create a clear plan of action to prove to yourself that it can be done realistically. This can help you overcome procrastination and relieve anxiety.
--Sandra Glavan, Amosuir
A significant part of procrastination is mislabeling priorities. My suggestion is to have one priority. Just one. Everything else is not a priority. The definition of priority is a thing that is regarded as more important than another and by that definition, you can't have multiple priorities.
When you tick off that priority, then something else rises to fill that space. I personally look to spend a minimum of half my time each week on my top priority. If it's something I finish, then I pick up the next item on the list. Things might change and I have to pivot, but clear communication with your manager should let you know exactly what is top priority. At the end of the day, I ask myself if I've put enough time toward the one priority. If not, I make sure to block out time the next day, no excuses.
--Stephanie McDonald, Zapier
My best tip for overcoming procrastination is to build a mindset - that you will complete the task or project assigned to you 24-48 hours before the deadline. It is a good practice as you will have enough time if revision is needed. Set up multiple alarms or reminders if necessary. When you get used to the flow, you’ll realize how rewarding it is, feeling that you accomplished things - and that you are always on top of your tasks.
--Steve Johnson, Boot Mood Foot
GET OFF SOCIAL MEDIA… the biggest barrier to productivity
One of my favorite productivity/ organizational hacks comes with the help of an app called Stay Focusd. When working from home, Facebook and Twitter can be a major distraction. StayFocusd helps avoid these distractions by restricting the amount of time you can spend on them. The Google Chrome extension lets you set specific time restrictions on certain websites with a 10 minute default option. Once your time has been used up, the sites you have selected to block can’t be accessed for the remainder of the day.
--Lori Cheek, Cheekd
I have always had a hard time getting started, once I get started on something, really anything I can get on a good roll but taking that first step is always the hardest. About a year ago I stumbled on a trick that seems counter intuitive but I promise it works. When you stop working for the day or even when you are stopping to take a break, don't stop at the end of a step, stop in the middle of doing something. For example if you are writing a blog post, instead of taking the break at the end of a section stop mid sentence. If you are doing wood working and have to cut 20 pieces to length, stop at 15. The trick here is that when you get back to work you have an easy spot to start up. You already know what you are doing and you just have to finish it. By the time you get to the end of what you were doing, you will be on a roll and can carry that momentum into the next task.
--Dave Morley, Rockstar Recruiting
Set up a goal - ten minutes of work for one hour of doing other stuff. I know what you're thinking - How is that a solution?! Ten minutes isn't enough to do anything!
But that's just it! While ten minutes aren't enough to do whatever it is you need to do, it's more than enough to get you into the groove of getting to work. And in my experience, the key to beating procrastination is to get the ball rolling - once you start working and get into the groove, you forget all about any other distractions.
Do I still find myself procrastinating from time to time? Yes, I'm only human, after all. But it's much, much better than it was before. And, at the end of the day, you shouldn't beat yourself over the head about goofing off from time to time. You just need to make sure it doesn't affect your life in a negative way. And the Ten minutes of work method has definitely helped me in that regard.
--Velin Dragoev, KeenFighter
In my experience working with clients of all ages, procrastination is directly linked to whether or not we believe our actions to be aligned with our goals.
When we have a clear goal and see a clear path towards it, we are more likely to feel inspired and motivated to take the right actions. But, when we lack focus, when our goals feel out of reach, or when we don't have a clear vision for what we want to achieve, no action feels right. This causes us to procrastinate, as we (often unconsciously) don't really believe our work will have the impact we want.
Given that frame of reference, it is easy to see why we're procrastinating more now. With everyone stuck at home, and the world seemingly in a state of constant chaos, it becomes difficult to believe that we are, in fact, still moving towards our goals. When we confront this belief day in and day out, it drains us, and we become physically unable to take the right actions.
The solution is to step back, clear our minds, and reset our intentions. There are many exercises for doing this, including many great meditation and mindfulness practices. When we can clear our minds of the negative clutter, we start to see ourselves in relation to our goals once again, and we are more likely to feel motivated to take productive action.
--Kyle Greenfield, The Joy Within
To avoid procrastination, my number 1 tip is to have your time management tool. It will let you view all your tasks/projects, and you can manage what is to be of high or less priority. What I use is Todoist - and I like the feature that it will keep sending a notification if the deadline is near or if you are already overdue on a project.
--Dave Pedley, yourcub.com
My main habit for overcoming procrastination is staying on top of organization. To achieve ultimate organization, I like to break up my schedule by category. I time batch all of my meetings back to back to eliminate unnecessary distractions and breaks. Once I'm finished with my meetings, I move onto my tasks for the day. I try to spend a certain amount of time on each task every day. It's vital to keep pushing each project along instead of getting caught up on just one. Having a strong team around me that challenges me and keeps me going is inspiring. It helps to keep me on my toes, avoid cabin fever, and break up the day a bit. More importantly, remembering to remain positive, starting my day with some positive affirmations goes a long way.
--Brandon Monaghan, Miracle Brand
A habit I have applied to my daily work routine to help with overcoming procrastination is to run my business like a hotel. Whatever rooms I didn’t sell last night I will never get back, no matter how many rooms I sell tomorrow. Meaning I should never leave anything I can do today for tomorrow. I have learned throughout my career to finish my work before going home, never leaving it for the next day. This method allows me to prioritize my work and work effectively throughout the day. Once I am done with my work, I am able to check out and have a clear piece of mind knowing that I worked my hardest and finished everything to the best of my abilities.
--Jonathan Bass, Whom Home
In work and in other aspects of life, sometimes I struggle to push through boring tasks before I can move on to the more fun and exciting aspects of a project, so I procrastinate. A particular phrase gives me the kick in the pants I need to avoid procrastination:
Do something your future self will thank you for.
Since we procrastinate out of perceived self-interest, or the avoidance of pain or discomfort, trying on this thought reminds me that if I don't push through now, I'll inevitably need to face it later. It's in the best interest of future me to do it now!
--Rebecca Graham, Best Company
My tip on overcoming procrastination when it comes to work specifically is to start your day with your hardest task that you would procrastinate on. It will take the decision-making aspect out of if you should tackle it or not if you just make that your routine. Then once it's behind you, even if you just knock out a portion of the task, the rest of your day is less daunting and you're less likely to procrastinate throughout the day.
--Andrea Barnhill, Socratik
My number one tip for overcoming procrastination is to subject yourself to peer pressure. Publically state to colleagues your intention to complete a task you really don't want to do - or face their judgment if you don't! My work associates regularly practice this on our in-house chat groups - and it works!
--Jenny Abouobaia, Clever Touch Marketing
Without further ado, hope you keep this in mind: ALWAYS REMEMBER YOUR WHYs. This is an inner voice that would keep you grinding and bustling even the days are gray and redundant. Why are you working? To put food on your family's plate, to pay the bills, to avoid loans and debts, to save for emergencies and the list goes on. Why are you studying well? To achieve great marks, to retain your scholarship, to have a good position in the internship, to attract future work opportunities, etc. We all have our WHYs, our reasons. Always remember them to fuel your passion for gettings things done properly on time. Let us remember that we cannot touch the same water twice, an hour wasted is a time you cannot return. It doesn't mean that we're fanatic, we just know our priorities and set things not behind, but ahead of time to get things under control.
--Owen Drury, ODDigital
The best tip I can offer is to stop rationalizing your laziness and fear.
Every time I procrastinate, it’s because I’ve convinced myself that something else is more important. For instance, I’m very guilty of convincing myself that I didn’t sleep well enough the night before, which gives me the excuse to sit on the couch for an extra hour in the morning.
In reality, it’s just fun to sit on the couch. It’s warm, cozy, and doesn’t require any efforts.
I’ve rationalized my fear a lot throughout my life, too. For years I wanted to quit my job and start my own business, but I always ended up convincing myself that I didn’t have what it takes to run a business. Turns out, I do!
Learn how to spot those rationalizations. You have to be very in tune with your internal dialogue, and you have to know how to force yourself to make moves when your brain is trying to prevent you from doing so. But once you can do that, it’s much easier to overcome procrastination.
--Lorie Anderson, Mom Informed
I've noticed that for a lot of us, procrastination comes from the reach of perfection more than laziness. Imagine having this big task ahead, and wanting every single detail to be impeccable... until you have so many things to think about that you get discouraged and fall out of action!
My advice is to set a clear goal, cut your projects into smaller bits, prioritize the most impactful actions, and focus on what brings you closer to your goal. Only when you're on track and ahead of time can you go back in to review and improve your work.
Look at your reach of perfection as a way to reward yourself for respecting your schedule, not as a necessity!
--Marie-Helene Couette, Didacte
It might sound a little crazy, but gamification is a huge motivator for me. Basically, I turn my work day into a game or a mission. I admit... sometimes it takes some imagination. But, let's say I have 10 things on my to-do list for the day. Once i have completed two items off that list, I tell myself that my day's "mission" is 20% complete. Then, I reward myself with a 10 minute break, a snack or reading a few news stories from my favorite news outlet. Every time I complete 2 or 3 to-dos, I consider that "a level beaten," and I reward myself again. In a video game, you might get rewarded with bonus points or extra lives. In real-life, a yummy iced coffee or a walk around the block works for me. Once I've reached 100% completion, I have won the day! I don't always win either, we all "lose" sometimes. But, there's always tomorrow. And, that's the fun of the game!
--Jessica Wise, HelpSquad
submitted by hanyuqn to getdisciplined [link] [comments]

Even 10 months after release, Warcraft III: Reforged is still missing central features of the original game: Ranked Ladder, Clans, Player Profiles, Custom Campaigns

The release of Warcraft III: Reforged on January 28th was, mildly speaking, a disaster:
Perhaps most importantly: The old Warcraft III client no longer works (without workarounds). Instead, you're made to download all of Reforged but are only able to use its old graphics style. The old client would be automatically uninstalled. On top of that, the old graphics style had a number of issues like missing shadows and effects, or bad saturation on some models.
Additionally, the following features from the original Warcraft III were not present in Reforged:
All of this led to massive protests by fans, including review-bombing the game down to 0.5 user score on Metacritic. But even the critic score only sits at 59 compared to 92 and 88 for the original game and its expansion.
A few days after launch, Blizzard made a post on their forums, trying to smooth the waves. In the post, they announced that clans and ladders were coming in a future patch, but automated tournaments were gone for good. Blizzard also eventually offered automated refunds to anyone, regardless of playtime.
So, what has changed after 10 months?
Frankly, not much. There have been 8 patches, mainly fixing numerous bugs, visual and sound issues, as well as some slight performance improvements. The later patches have focused more on balance changes. The only major change related to one of the points above is that you can now play custom maps in single player.
None of the other features that were in the original game but not Reforged have made a comeback, not even clans and ranked ladders which were already announced.
I don't want to bash the actual developers. They may have made some questionable decisions (looking at you, Electron main menu), but they're not to blame for missing features and lack of communication. That's on management. The same is true for the art style issues. Yes, the art was outsourced. But the folks at Blizzard gave the direction and their okay on each and every asset.
Blizzard used to stand for high quality and polish. In the past decade, that reputation has taken a few hits, but in most cases the company has continued work on their games and improved them significantly. This has usually taken some time. But at least the games felt complete on release. As such, Warcraft III: Reforged is a definitive low point for Blizzard.
If you've had a déjà vu reading this post, it's because I've made that exact same one back in May, 3.5 months after release. Here's what I've had to change from then to now:
  • Changed the number of months that passed
  • Changed the number of patches and added purpose for later ones
  • Removed a line about lack of communication (see below)
That's it, those are my full patch notes to bring the post up-to-date with the current state of the game.
Regarding communication, these are all the offical news we got since my original post:
  • A feature road map, posted May 19th (less than a week after my post here), but lacking any timeline
  • An update on ranked play, posted July 22nd, outlining how ranked will function and showing some UI previews, but lacking any timeline
  • An update on player profiled, posted August 19th, outlining how profiles will function and showing some UI previews, but lacking any timeline
  • An introduction to the World Editor, posted August 27th, giving a very broad overview of the tool, but nothing that an 18-year-old fan-made tutorial wouldn't do just as well
And nothing since. Note that none of the features discussed in the first three news posts have made it into the game yet.
Finally, I want to shout-out W3Champions for being a community made tool with integration into the in-game UI. It provides matchmaking, ranked ladder, player profiles, and a chat system similar to that of the original game. It released less than 2 months after Reforged's launch and is being used by the majority of top western players. See here for how their latest version looks in the game client.
submitted by Angzt to Games [link] [comments]

automation game review video

Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. The game is still in development, and this channel gives you some insights into that process. In-Depth Engine Design. Solid engine design is a big part of creating a successful car in Automation. The game gives you the opportunity to build your own engines from scratch; from the engine configuration, over the valvetrain design, to the fuel system and detailed turbocharging systems. Automation – The Car Company Tycoon Game Review. 9 Total Score. Very Good. Automation is a car company tycoon game in which you design and build cars from scratch. In this game it's you who designs every detail of your cars, from the heart of the car that is the engine, ... Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface. Gear City is not a tycoon game, or a car building game. It's about 90% engine slider fiddler. What I mean is that you sit there, and nudge a slider one pixel over, to increase the horsepower by 1, but then the engine is 1 inch too large, so you make a new chassis, which means the car is too heavy, and you can't get it over 100 km/h, which means your next car will have 1 horsepower more, but ... Automation - The Car Company Tycoon Game - Current Release StatusThe current release contains the car and engine design aspects of Automation along with a simplified "Lite Campaign" version of the tycoon gameplay. Future version will expand on the tycoon gameplay and add plenty of content.Read the Early Access description for a full overview of what is finished so far, and check out out http ... Summary: Automation allow the player to become an armchair CEO - to build their own car company from ground up. The player can create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. The game offers in-depth design tools (such as the Engine Designer Automation allow the player to become an armchair CEO - to build their own car company from ground up. We have no player reviews for Automation - The Car Company Tycoon Game yet. If you've played it, write a review and tell us what you think! Games You May Like. Command & Conquer To me this site is the best for hacks To me this site is the best for hacks. Their program is easy to activate/deactivate. All the features you ever need are in the program, from ESP, to Aiming assist, and one of the best features you find in no other cheat site the ability to note when spectators or admins are watching your screen which warns you to either play safely or leave the game. Autonauts review – sim robots ... Curve Digital There’s plenty to do in this exciting and empowering simulation game, where automation is the key to your shining future. Help is in the script …

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